barks
08-19-2005, 09:17 AM
Test Realm patch notes here:
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
For those firewall impared I will cut and paste below but will try to edit the bs.
Patch 1.7 Changes
Zul'Gurub
Hidden within the jungles of Stranglethorn, blagh blagh blagh...
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn ValeBlagh Blagh Blagh
General
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
Tauren can now ride wolves if they learn the wolfriding ability.
Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
Damage absorption no longer protects against falling, drowning, or fatigue damage.
The targeting circles for area effect spells will no longer be cancelled when the caster moves.
Absorbed and resisted environmental damage is now shown in the combat log.
If an attack deals non-physical damage, the type of damage is now reported in the combat log.
Fixed bug where you could kill someone in a duel with spell reflection.
Auras and shapeshift forms can be cancelled while you are fleeing or confused.
Fixed bug where you couldn't right click to attack a hunter who is feigning death.
You can no longer unequip weapons while they are disarmed.
Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
Escape Artist works with Frost Nova and Frost Trap again.
Damage absorption is now applied before damage splitting effects.
Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
Fixed a bug where mana was being regenerated while channelling spells that use mana.
Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
Made general improvements to the camera.
Meeting Stones
blagh blagh blgh
Druids
Improved Starfire - The stun effect can now be resisted.
Druids should now be able to shapeshift back into caster form while Feared.
Cat Form - The base weapon damage of the form has been increased.
Cat Form - Each point of agility now adds 1 attack power.
Cat Form - Rip's damage per combo point has been increased.
Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
Cat Form - Rake's damage has been increased.
Hunters
Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
Deterrence - Will now increase parry chance when using Fist Weapons.
Deflection - Will now increase parry chance when using Fist Weapons.
Improved Concussive Shot - The stun effect can now be resisted.
Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
Aimed Shot - Fixed tooltip to correctly display shot time.
Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
Scatter Shot - Should now cancel combat mode when used.
Eyes of the Beast - Cast time reduced.
Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
Pet Abilities
Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Feign death is no longer resisted by players.
Hunters are now able to rename their pets while mounted.
Hunter's pets will be smarter about when to use Dash/Dive.
Paladins
New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
Paladins can no longer activate Divine Favor on the previously cast healing spell.
Priests
Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
Switching to Shadow Form no longer cancels Holy buffs on a priest.
You can cancel melee combat while mind controlling by clearing the target, like you can normally.
Rogues
Riposte - Will now initiate combat when used.
Deflection - Will now increase parry chance when using Fist Weapons.
Mace Specialization - The stun effect can now be resisted.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
Warlocks
Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
Fear will now cause creatures to flee immediately, even if they are already moving.
Succubus pets will be smarter about when to use Seduction.
Succubus pets can now autocast Lesser Invisibility.
[b]Warriors [b]
[list]
Deflection - Will now increase parry chance when using Fist Weapons.
Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
Improved Revenge - The stun effect can now be resisted.
Mace Specialization - The stun effect can now be resisted.
Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
Shield Slam - Threat caused increased.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
And much more
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
For those firewall impared I will cut and paste below but will try to edit the bs.
Patch 1.7 Changes
Zul'Gurub
Hidden within the jungles of Stranglethorn, blagh blagh blagh...
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn ValeBlagh Blagh Blagh
General
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
Tauren can now ride wolves if they learn the wolfriding ability.
Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
Damage absorption no longer protects against falling, drowning, or fatigue damage.
The targeting circles for area effect spells will no longer be cancelled when the caster moves.
Absorbed and resisted environmental damage is now shown in the combat log.
If an attack deals non-physical damage, the type of damage is now reported in the combat log.
Fixed bug where you could kill someone in a duel with spell reflection.
Auras and shapeshift forms can be cancelled while you are fleeing or confused.
Fixed bug where you couldn't right click to attack a hunter who is feigning death.
You can no longer unequip weapons while they are disarmed.
Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
Escape Artist works with Frost Nova and Frost Trap again.
Damage absorption is now applied before damage splitting effects.
Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
Fixed a bug where mana was being regenerated while channelling spells that use mana.
Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
Made general improvements to the camera.
Meeting Stones
blagh blagh blgh
Druids
Improved Starfire - The stun effect can now be resisted.
Druids should now be able to shapeshift back into caster form while Feared.
Cat Form - The base weapon damage of the form has been increased.
Cat Form - Each point of agility now adds 1 attack power.
Cat Form - Rip's damage per combo point has been increased.
Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
Cat Form - Rake's damage has been increased.
Hunters
Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
Deterrence - Will now increase parry chance when using Fist Weapons.
Deflection - Will now increase parry chance when using Fist Weapons.
Improved Concussive Shot - The stun effect can now be resisted.
Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
Aimed Shot - Fixed tooltip to correctly display shot time.
Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
Scatter Shot - Should now cancel combat mode when used.
Eyes of the Beast - Cast time reduced.
Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
Pet Abilities
Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Feign death is no longer resisted by players.
Hunters are now able to rename their pets while mounted.
Hunter's pets will be smarter about when to use Dash/Dive.
Paladins
New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
Paladins can no longer activate Divine Favor on the previously cast healing spell.
Priests
Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
Switching to Shadow Form no longer cancels Holy buffs on a priest.
You can cancel melee combat while mind controlling by clearing the target, like you can normally.
Rogues
Riposte - Will now initiate combat when used.
Deflection - Will now increase parry chance when using Fist Weapons.
Mace Specialization - The stun effect can now be resisted.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
Warlocks
Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
Fear will now cause creatures to flee immediately, even if they are already moving.
Succubus pets will be smarter about when to use Seduction.
Succubus pets can now autocast Lesser Invisibility.
[b]Warriors [b]
[list]
Deflection - Will now increase parry chance when using Fist Weapons.
Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
Improved Revenge - The stun effect can now be resisted.
Mace Specialization - The stun effect can now be resisted.
Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
Shield Slam - Threat caused increased.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
And much more